

If using warbrand or greatsword, flanking is great because you can go around and use split to clear out a wing without risking your merc too much. If using greataxe, use it to smash shields. This is because their AoE is not as reliable yet, their fatigue may be too low and their melee defence is too low to consider charging in and holding the line. If there are enemy ranged units, put them behind your frontline shields. I recommend putting them on the flanks and only engaging against single targets. In early game, it is quite difficult to have a 2-hand in frontline, barring polearms. The melee defence is crucial to help scale with reach. Look for mercs with stars in melee defence and melee skill. Other skills to consider are adrenaline, pathfinder, recover and, at least for greataxes, lone wolf. Gifted helps, then brawny, mastery (sword, axe or hammer depending on what you want), reach, beserker, killing frenzy, battle forged. With underdog and reach advantage, berserk and kill frenzy both hammers on the flanks killed like 6-8 orcs each.įor perks on 2-hand mercs, I recommend starting off with colossus for the very reason you mentioned, because there is quite a lot of trial and error in creating a good character. Otherwise it can better to put 2 handers in the backline to avoid being an arrow sponge.īefore the beta reset, when my old company took on the orc sea of tents I start 2 handed hammers on both flanks, and 2 more off center. If the enemy is just going to rush you, put your 2 hander up in the front line so when they rush in on turn 1 you can just move up one space and kill it. For example on 2 handed swords you can either cleave 3 spaces or you can hit 2 tiles in front of you. All other 2 handed weapons have AoE attacks that make it easy to only hit enemies. They are still good if you just overhead swing because it hits both head and armor. Don't put your 2 hander into contact with somebody if he can't attack that same turn.Ģ handed axes are more difficult to use than the others because round swing requires him to be alone. 2 handers can move 1 space and attack in almost any terrain or any terrain if you take pathfinder. Generally just put them in your best armor and helmets and stack melee attack and melee defense. The most important perks for an Aoe attacker to work are underdog and reach advantage. In any case you will need the highest melee defense and attack as possible. There are a lot of different ways to make them, its all up to preference.
